LUdev

Student-led software development at Leiden University, delivering scoped MVPs in a structured academic setting (February–June).

Projects are executed by teams of about six students as part of a university course. Outcomes are typically prototypes or early-stage products.

Trusted by partners across sectors

  • Accenture
  • Belastingdienst (Netherlands Tax Authority)
  • C-Job Naval Architects
  • Centre for Human Drug Research (CHDR)
  • The Hague University of Applied Sciences
  • Delft University of Technology (TU Delft)
  • Leiden University

Why collaborate with us

LUdev in brief

LUdev assembles teams of final-year bachelor students (Computer Science, Data Science & AI, Bioinformatics, Informatics & Economics at Leiden University) to execute software projects within a fixed academic semester (February–June). Projects are selected based on feasibility, educational value, and clarity of scope. Each team works in Agile sprints with biweekly check-ins and faculty supervision. Deliverables typically include a functional prototype or MVP, source code, and documentation.

This model differs from commercial development: timelines are fixed, scope must be well defined upfront, and outcomes prioritise learning and feasibility over production guarantees.

Team & process

A team consists of approximately six students who together dedicate around 500 hours in total to your project. Work follows Agile methodologies and is structured through defined deliverables (see our timeline), through which students iteratively familiarise themselves with your organisation and context, refine requirements, and prioritise development.

Timeline

The project lasts one academic semester (February–June, 5 months). Students work in biweekly sprints with at least biweekly meetings with the client. Each team is supported by an experienced student mentor, with whom they meet weekly. A midterm evaluation is conducted by faculty and teaching staff. More details can be found in the project timeline.

Compared with internships

Teams work largely independently from your internal processes, part-time, and from the university, resulting in minimal integration overhead. LUdev is responsible for supervision and grading, allowing you to focus on product direction and feedback rather than day-to-day management. Additionally, the focus is on delivering a clearly scoped MVP rather than open-ended placement work.

Our collaboration model

How we work

LUdev offers a straightforward collaboration model that respects your time and delivers concrete outcomes.

1. Submit your project

Submit a clearly defined project proposal. Projects are evaluated on feasibility within one semester, technical depth, and educational value. The project must involve a substantial software development component; proposals focused primarily on research with little to no code output are not suitable.

2. Matching & scoping

A team of approximately six students is assigned based on skill fit and interest. Together, you refine the scope, success criteria, and constraints. LUdev transitions to a supervisory role; day-to-day collaboration takes place directly with the student team.

3. Development & delivery

Development runs from February to June in biweekly sprints. You participate in regular progress meetings and provide timely feedback. The project concludes with the delivery of a prototype or MVP, source code, and agreed-upon documentation.

Your role

Client responsibilities

Active involvement is required for a successful project.

Kickoff

Be available (online or in person) for the project kickoff in February.

Meetings

Participate in biweekly meetings with your student team.

Feedback

Provide feedback to your student team on their demos within a few days to maintain progress.

Time commitment

Commit approximately 1 hour per week on average.

Preparation

Provide all required data, systems, or specialised hardware before the project starts. We provide a development environment for the students to work in and to track their progress.

Evaluation

Complete short midterm and final evaluation questionnaires. These are taken into account during the grading process.

What to expect when working with LUdev

Our approach & deliverables

Partnerships are two-way investments: you receive fresh perspectives and software that may range from a prototype to a fully working solution, while students gain real-world experience. See our portfolio for previous outcomes of development by our students.

  • Realistic outcomes

    1. A focused MVP or working prototype, including source code and run instructions.
    2. A chance to meet and work with talented students who may become future employees.
    3. A mutual learning experience with potential for continued collaboration. It is not uncommon for students to be offered internships or to continue collaboration beyond LUdev.
    4. Software suitable for evaluation, experimentation, or as a foundation for further development.
  • Not a guarantee

    Projects are executed in an academic setting. No guarantees are made regarding delivery timelines, completeness, or production readiness. Software is provided "as-is" without warranties. No hosting, maintenance, or post-project support is included.

Usage & ownership

  • Intellectual property remains with LUdev and/or the student team until formally transferred.
  • Before transfer, usage is limited to evaluation and internal purposes.
  • A standard NDA/CDA can be provided upon request. Only the student team signs the NDA/CDA; course staff do not. Any requirement for an NDA/CDA must be communicated before project acceptance.

Transparent & fair

Costs

Non-commercial projects

Free of charge, suitable for educational, research, and charitable initiatives.

Commercial projects

  • €6,000 (excl. VAT) per project for commercial collaborations.
  • The onboarding fee is due after project acceptance and must be paid before the project starts.
  • Invoices are issued by Leiden University.
  • Fees are reinvested into education and infrastructure.

Get started with LUdev

By submitting a project, you agree to the Terms of Service. Projects run from February to June and require active client participation.

Meet the team

Current Board

LUdev is led by students, with support from faculty in both advisory and supervisory roles. Together they run the organisation and guide project teams.

The 2025/2026 LUdev board in front of the Faculty of Science building, wearing navy LUdev sweaters.
2025/2026 LUdev board

Board members for 2025/2026

  • Catherine Smeyers
    Catherine Smeyers, CEO

    Catherine Smeyers

    CEO

    As a recent Bachelor’s graduate in Data Science & AI, I have gained experience working on a wide range of projects, which sparked my passion for applying academic knowledge to real-world challenges. As CEO of LUdev, I will be responsible for the overall direction and management of the organization, providing strategic oversight and representing LUdev externally to strengthen collaborations with partners.

  • Jort van Leenen
    Jort van Leenen, CTO

    Jort van Leenen

    CTO

    With four years of undergraduate education in Computer Science and hands-on experience through various (extracurricular) projects, I now oversee the technical infrastructure at LUdev. In this role, I also support and guide both clients and students in navigating technical challenges they may face.

  • Sanne van Ruijven
    Sanne van Ruijven, CCO

    Sanne van Ruijven

    CCO

    As a graduate of the Bachelor in Computer Science & Economics, I combine technical knowledge with business insight to bridge the gap between IT and organizational needs. As CCO, I am responsible for managing our partnerships and ensuring clear, effective communication with the companies we collaborate with.

  • Marc Hoek
    Marc Hoek, COO

    Marc Hoek

    COO

    With my experience in mentoring student groups and managing many software projects during my bachelor's in computer science, I will be responsible for implementing the CEO's plans and ensuring that the business runs smoothly. This involves overseeing the progress of company staff, managing day-to-day operations and supporting other staff as needed.